Date:
May 1994
Media/tools:
Common Lisp, iron rods, light sensors, muslin, Nerf ball, papier-mache, wood, Yamaha SY22 synthesizer
This was my final project for a sculpture class in my first year of college, and it was a blast to work on. It was an exploration of three different types of noise:
white noise,
Brownian noise, and
1/f (or pink) noise. The fabric-draped structures are loosely inspired by the sort of shapes one finds in a plot of 1/f noise, but the important part of this sculpture was something I can't show here: it made interactive music via a connected synthesizer.
"Music" may be a bit of a stretch, but it did sound nice. When nobody was walking around inside the installation, it produced a soft background of notes generated at random. When a person walked between the lights and three photocells embedded in the base, the sound became more distinct, and the notes were generated by a 1/f noise algorithm instead, which tends to sound more pleasing and coherent. The brown ball in the middle was actually a giant, homemade trackball, which produced notes following a Brownian pattern, and changed the tempo based on the speed at which the ball was moved.
As a software engineer, this was also a milestone for me, because I started learning object-oriented programming through working on this project (
CLOS, specifically).