Photography
Photography has become an increasingly important hobby for me in recent years. While some of my pictures have been used as promotional material for companies or research groups that I've worked for, this has usually been due to a lack of funds for hiring a professional. My skills are gradually improving, but I still have a long way to go.

Midwinter at Loufek Point
Date:
December 2012
Media/tools:
Panasonic Lumix GF1
Taken at sunset in late December 2012 on Ten Mile Lake in northern Minnesota. The temperature was about 10 below zero, Fahrenheit.


tiny flowers
Date:
September 2014
Media/tools:
Panasonic Lumix GF1
Photo taken at the Denver Botanic Gardens.


Fox Games
Date:
March 2011
Media/tools:
Panasonic Lumix GF1
A fantastic installation by the artist Sandy Skoglund, which was on display at the Denver Art Museum from 2008 through 2015. Read more about the work here.


Telluride ski lift
Date:
June 2015
Media/tools:
Panasonic Lumix GH3


Castle Trail
Date:
August 2015
Media/tools:
Panasonic Lumix GH3
High noon in the South Dakota Badlands.


My colleague Jon Marbach demonstrating his "virtual bus stop" prototype. We were doing virtual reality before it was cool.
BP Center for Visualization
Date:
February 2003
Media/tools:
Canon PowerShot S330
A series of promotional photos that I took while working at the BP Center for Visualization at the University of Colorado. Regrettably, I only had a 2 megapixel point-and-shoot camera to work with at the time, so none of these images are very crisp.

Most people think that virtual reality always requires goggles with a display built in, like the Oculus Rift, but this isn't necessarily the case. At the Vis Center, we had an Immersive Visualization Environment (IVE), or "cave", which is the closest thing to a holodeck that anyone's likely to build for the foreseeable future. This is a small room in which stereoscopic images are projected onto the walls and floor, and when combined with motion tracking, it gives one or more people the ability to walk around inside a simulated 3D environment. An IVE is often better than VR goggles for collaboration, since you can still see the people around you, and motion sickness is generally much less common.

My work at the Vis Center was mainly focused on input device prototyping and the Immersive Drilling Planner, but I also started developing Surface Wrapping during that time.