A series of promotional photos that I took while working at the BP Center for Visualization at the University of Colorado. Regrettably, I only had a 2 megapixel point-and-shoot camera to work with at the time, so none of these images are very crisp.
Most people think that virtual reality always requires goggles with a display built in, like the
Oculus Rift, but this isn't necessarily the case. At the Vis Center, we had an
Immersive Visualization Environment (IVE), or "cave", which is the closest thing to a
holodeck that anyone's likely to build for the foreseeable future. This is a small room in which stereoscopic images are projected onto the walls and floor, and when combined with motion tracking, it gives one or more people the ability to walk around inside a simulated 3D environment. An IVE is often better than VR goggles for collaboration, since you can still see the people around you, and motion sickness is generally much less common.
My work at the Vis Center was mainly focused on
input device prototyping and the
Immersive Drilling Planner, but I also started developing
Surface Wrapping during that time.